Monday, November 23, 2009

Vidly adds video comments to your blog … and Chamillionaire’s

Video startup Vidly is holding true to its promise to expand beyond Twitter with a new tool called Vidly Express, an easy way to add video comments to any blog.

The San Francisco company says publishers just add some code to their site, and the code creates a button for video replies next to every post. Vidly Express also integrates with commenting system Disqus (used by VentureBeat, among many others).

You can see the feature live on the site of Vidly Express' launch partner, hip hop artist (and tech conference regular) Chamillionaire. It slides in naturally next to the buttons for commenting, Facebook sharing, and retweeting on Twitter. Click on the button and the site asks you to leave a video reply. The design makes it easy to leave a message but relatively difficult to view the other comments you have to click on a link to a separate page on the Vidly site. I wonder if this approach will encounter the same problems that Facebook/Twitter aggregator Seesmic encountered with its earlier technology, which focused on video chat, or if it will overcome those problems.

Vidly was originally called TwitVid.io. It has raised $500,000 from angel investors including Ron Conway.


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Thursday, November 19, 2009

BigDeal.com Reinvents And Legitimizes Swoopo’s Controversial Auction Bidding Model

We recently wrote about stealth startup Project Fair Bid, which aimed to reinvent and legitimize a controversial bidding model pioneered by Swoopo. Today, Project Fair Bid is emerging from its cocoon as BigDeal.com, an auction-based e-commerce site which takes a different twist on the questionable paid bidding model.

Similar to Swoopo, BigDeal lets users purchase virtual bids $0.75 each which can then be used to bid on goods ranging from video games to high-end televisions. Whenever you bid on an item, its price increases by $0.15 and an extra 30 seconds are tacked on to the duration of the auction. With this model, items end up selling substantially below their market value. But one of the main criticisms of Swoopo was the risk of losing your money spent on bids (regardless of whether you win or not) when the auction concludes. BigDeal takes a couple of steps to mitigate this risk.

With BigDeal's model, any users who get outbid get a full credit of the money uses for bids to buy the item via a "Buy Item Now" option (which Swoopo also has, called "Swoop-it-now"). So if you spent $10 on bids, your Buy It Now price will be dropped by $10. Of course, the Buy It Now price will frequently be higher than the price of item sold for in the auction but at least users aren't necessarily losing money all together. And the Buy It Now price is set at the same price that Amazon lists for the same product.

That's not all. BigDeal provides an added incentive for bids by letting all users trade in the money they spent on bids for gift cards. All users get $1 gift card discount for every $1 spent on bids. So if you buy $25 in bids, BigDeal will give you a $100 gift card for $75. Gift cards that can be bought are from prominent retailers such as Amazon, Gap, Walmart, Foot Locker and more. It all sounds too good to be true, right? Well, Big Deal admits that they are taking a cut when it comes to the gift card bonus, but the incentive is designed to build loyalty around the site and draw a viral following. Big Deal monetizes by taking a percentage off of the sale price.

Big Deal's co-founder, Nicolas Darveau-Garneau tells me that the site aims to insert transparency in every step of the bidding and buying process. For example, on a given item's page, you'll see a list of the other bidders who have submitted bids on the item, their time spent on bidding on the item, number of bids, and the time since each users last bid. Interestingly, Bid Deal also features the previous auctions that have taken place around an item, which gives you the bid history and the exact price the same item was sold for in past auctions. The site, which claims to only feature the top-of the line products, has also added high-quality pictures of all items and quirky (yet informative) descriptions of products. For example, part of the description for the Nintendo Wii includes a poem, "Ode To The Nintendo Wii."

For now Big Deal, which is open to the U.S. only, is concentrating on consumer electronics but hopes to expand to additional verticals in the near future. Big Deal's founders all have significant experience in both the auction and e-commerce space, with alums from eBay, Yahoo Shopping, Walmart, and more. from The startup raised $4.5 million in funding from from the Mayfield Fund, First Round Capital, and Foundation Capital, with Raj Kapoor, Charles Moldow and Josh Kopelman on the the board of directors.

There is evidence that Big Deal could takeoff. While Swoopo's model was controversial, the startup was able gain a loyal following since launching in late 2008, with the site counting nearly 2 million members in Canada, Germany, the U.S., Austria, and Switzerland and recently raising a $10 million funding round led by August Capital.

It seems that Big Deal has taken the best elements of Swoopo's model and added several features which make it more of a win-win for consumers. Plus, it adds information, like bidding history, to the process to make the auction more fair. And the very least, you can leave the site with a gift card, so the money you spend on bids isn't completely lost.

While the site will face competition from Swoopo, and even eBay to a certain degree, it is compelling. After demoing the product, I'm actually a fan and am looking forward to trying it out to perhaps check some items off of my holiday shopping list. Like any auction model, Big Deal requires more of a time investment than a direct buy retail site but it's actually fun to compete for a product. I'm just waiting for the site to start selling designer handbags.

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Monday, November 16, 2009

Inspired by Nintendo Wii, Playfish CEO tries to broaden appeal of social games

Playfish scored big last week as Electronic Arts said it would buy the social gaming company for as much as $400 million. That's a remarkable achievement for a company that is just a couple of years old. It's a validation of the fast growth of the social gaming market and a tribute to Facebook's growth as well. With original games like Pet Society and Restaurant City, Playfish has been able to garner 59 million monthly active users on Facebook, not to mention users on other social networks and the iPhone as well. We caught up with Kristian Segerstrale, co-founder and chief executive of Playfish in London, for an interview. Segerstrale's co-founder, Sebastien DeHalleux, president of Playfish, is speaking at our upcoming DiscoveryBeat event on Dec. 8.

VentureBeat: Why did you decide to do this deal with Electronic Arts?

Kristian Segerstrale: We set up the company two years ago to change how the world plays games. We've grown tremendously fast over the past two years. We have over 60 million monthly active players. We are so excited about this deal because it substantially accelerates our goal to change how the world plays games. It brings us instant scale. In markets like this, scale matters. EA has some of the most loved franchises in the video game industry. Franchises have been important in games for the past 30 years and we think they will be important in the future. We see an opportunity to bring some of those franchises to Facebook. Also, six months ago we launched an app on the iPhone. We believe gaming is going to continue to spread onto a bunch of connected platforms. This deal gives us access to some of those platforms on a much much broader scale. It allows us to bring our intellectual property to a much broader array of players.

VB: The price of as much as $400 million is a good one for such a young company. But some have said you could have continued as an independent company for longer, increased the value, and held out for a much higher price. Why didn't you do that?

KS: We set up the company as a team to change the way the world plays games. We saw this as a way to ensure that we could do that as fast as we can. That said, given their intellectual property, it felt like a fantastic opportunity to attach their properties to our rocket ship.

VB: EA announced it was laying off 1,500 people on the same day it announced it was acquiring Playfish. It's really surprising to see that juxtaposition. That suggests this change is really happening fast.

KS: It's not my place to talk about the broader changes at EA. We have seen this massive growth in social gaming in the past year. Who would have dreamed that six months ago you would see this kind of monthly active user base on Facebook? It went from 100 million to 250 million so fast in monthly active users. The growth in our area of the market has been tremendous, and we think it will continue going forward.

VB: The Facebook market seems like it is about creating great games, getting them noticed, and taking advantage of your momentum. Do you agree?

KS: We feel this market is characterized by distribution which is not driven by shelf space, or securing a place in some kind of physical catalog. It's game play which is driven by social distribution. You have to create great games that people want to share with their friends. That's ultimately what drives the success of a specific product. We do believe that scale does matter and gives us a significant advantage moving forward.

VB: If other companies have gotten successful copying what you do, does that bother you? How do you strategically respond to that?

KS: If you look at more mature console market, there are lot of first-person shooter games and driving games out there. At the end of the day, the franchises will stand out if they continue to invest in creating the best possible experience for the players. We are at an incredibly early stage for the market, which will be incredibly large and have a lot of exciting new categories. It will also have exciting existing categories, which are part and parcel of growing any part of the industry. We take our IP seriously. We try to create franchises which are relevant. That has been part of our core strategy from the start.

VB: 3-D graphics hasn't taken off in the Facebook game market yet. Do you think it will?

KS: Ultimately, we focus on games where people play not because of what is happening on screen but what happens between friends and family as people play. That is a fundamental difference. The emotional reason why you get involved is not because it's an immersive journey, with puzzles or narratives with lots of graphics that show what is happening in a fantasy world. Rather, it's all about creating experiences that are enjoyed by friends together, like board games. It's about how much fun can you have with friends. We believe that is the most important element of social games. I do believe that production values have gone up and they will continue to go up. But I don't think they will have the same kind of pivotal impact on consumer adoption as they have had in the console market.

VB: Some game company acquisitions work and some don't. What will you focus on to make sure this works?

KS: We focus on creating connected and social experiences between friends. We believe this combination will give us resources to accelerate our pace of growth.

VB: Will you operate independently going forward?

KS: If you think of EA Interactive as a group, it consists of Pogo.com and EA Mobile and us. Both of those other groups have come into EA via acquisitions. They are both doing incredibly well. There is a successful formula to follow. We are passionate about doing what we do and leveraging what EA has.

VB: Observers in social games have made comparisons between Zynga, Playdom and Playfish in social games. They note that others are more prone to copycatting, they advertise more, and they do fewer original titles. They also have more people. How do you look at these comparisons?

KS: I think it's an incredibly young space. We focused on creating player-friendly franchises. We think that franchises will matter in the broader future of the game industry. It's about creating the best possible experience for players. Companies are taking different approaches, but ours is on the players.

VB: Do you think you bear some resemblance to Nintendo and how they have had success with the Wii?

KS: Nintendo has been an inspiration in lots of ways. They had the original marketing insight of marketing the Wii not with huge explosions in games but by focusing on the fun that people had playing together. They have pictures of families playing together. They focus on the emotional experience of playing games with a broader range of people. That was an inspiration for us. We may be pioneers of social gaming online, but they have done the same in the offline games.

VB: Will you expand to more platforms beyond Facebook and the iPhone?

KS: We are on Facebook, MySpace, Bebo, Android, iPhone and a whole bunch of social platforms. We are exciting about putting more resources into more games and more platforms in general.

VB: Will you go to the consoles?

KS: We are excited about making investments in those areas and about bringing our franchises to other platforms. That said, we haven't announced anything.

VB: Did you have many other choices besides teaming up with EA?

KS: We have known a lot of their people for a long time. I used to work with many of their people in the mobile space. We think this deal is a fantastic affirmation of everything we have done.

[The excitement in this industry is one of the reasons why we're holding an executive event called DiscoveryBeat on Dec. 8 in San Francisco. The event will explore the secret recipe for getting your social game or mobile phone application "discovered" in an age of increasing noise. We'll have Playfish Co-founder and President Sebastien DeHalleux speaking, among others. Get your early bird ticket by Nov. 20.]


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RockYou raises $50 million in venture funding

RockYou , one of the largest developers and ad networks built around Facebook's platform, just raised $50 million in venture funding from Softbank. That brings RockYou's total funding to $119 million from investors including Sequoia Capital, Lightspeed Venture Partners, Partech International and DCM. Softbank was the only participant in this round, the company says.

Venture capital firms have got to be a bit emboldened about companies built around Facebook's platform given last week's sale of Playfish to Electronic Arts for as much as $400 million. RockYou is a bit different it operates a distributed ad network across Facebook, MySpace, Bebo, Orkut, Hi5 and Friendster. The company is pushing into virtual goods with a new gifts app on MySpace.

RockYou's main rival is Slide. On Facebook, Rockyou has the upper hand in numbers of users, with 40.5 million monthly active users, compared to 27 million for Slide, according to AppData. With those numbers, RockYou is the third-largest developer on Facebook, behind only Zynga and Playfish.

RockYou was founded in 2006 by Lance Tokuda and Jia Shen. The two men worked together on a slide show project at software developer Iconix, and their first product at RockYou was also a slide show service. That resulted in a lawsuit that was eventually settled. RockYou's apps include Super Wall, Hug Me, Likeness, Vampires, Birthdays, Slideshows, MyGifts and others.


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GreenBeat 2009: Hot opportunities for startups, investors

GreenBeat 2009 may be the first conference we've hosted in the environmental space, but it wouldn't be a VentureBeat event without emphasis on investors and innovators. Our Innovation Competition will spotlight some of the most promising technologies and business models in the Smart Grid business, hopefully attracting the right backers.

On Thursday, Nov. 19, our "Follow the Money" panel will give some of the most active investors in the grid a chance to talk about what they look for in the companies they choose to fund. Entrepreneurs attending this panel will get the inside scoop on the trends venture capitals and investment bankers are seeing in cleantech and grid innovation, how federal stimulus money is shaping their next moves, and the killer apps they see on the horizon.

So sign up now you still have two days! And if you already have a ticket, follow breaking conference news on Twitter at @greenbeat2009.

GreenBeat's Innovation Competition drew an avalanche of applicants from every corner of the Smart Grid from software providers to meter makers to demand response firms and home energy monitor startups. We can't say too much about our eleven finalists, as each will get star turn at the event on Thursday some are even officially launching at GreenBeat, and we don't want to steal their thunder. We will however, give you an exclusive taste right here (in no particular order).
Grid Net Maker of interoperable network management software utilizing 4G wireless communication products for the Smart Grid.
Viridity Energy Provider of a software platform that runs microgrids covering college campuses, office parks and neighborhoods.
Cpower A demand response firm that helps utilities and companies manage peak energy loads to prevent disruptions.
Consert A demand response company enabling real-time data analysis and the distribution of renewable energy credits.
R2EV Maker of portable rechargeable batteries for electric vehicles to take pressure off the grid. Look for a big announcement. Look for a big announcement at the event on Thursday.
Control4 A home automation company that not only conserves power, but coordiantes home entertainment with a universal remote.
Locust Storage Stealthy, launching at GreenBeat 2009. Stay tuned!
Xtreme Power -  Integrates power management and storage systems that could make existing electricity generation more efficient and smooth out intermittent sources of energy like solar and wind.
Building IQ Stealthy, launching at GreenBeat 2009. Check them out on Thursday, Nov. 19!
Current Group Provides the network and data management infrastructure to integrate any grid device, including sensors, meters and IP communication systems. Look for a big announcement at GreenBeat.
Econetix Stealthy, launching at GreenBeat 2009.

This list was honed by the competition's panel of judges, including Tim Carey, partner at PricewaterhouseCoopers, Craig Lobdell, director at KPMG, Sunil Paul, founder of Spring Ventures, and Rich Wong, partner at Accel Partners. The contest will also be hosted by Navin Chaddha of Mayfield Fund. The ultimate winner will be announced on Thursday, nabbing a coveted spot at DEMO Spring in 2010.

Just as it would behoove investors to attend the two Innovation Competition sessions scheduled for the second day of the conference, startup execs would be well-served to attend the "Follow the Money" panel that same day. Featuring Accel Partners' Peter Wagner, Credit Suisse's Bryce Lee, Goldman Sachs' Brian Bolster and Draper Fisher Jurvetson's Don Wood, the discussion will look ahead to the Smart Grid companies that will get funded next year, and in five years.

VentureBeat's strength lies not only in bringing interesting technologies to the fore, but explaining where and why they will get the money they need to scale. At GreenBeat 2009, we'll apply this microscope to the grid, sussing out the hottest ideas in the space, and maybe even what the next blockbuster cleantech IPO will be. With companies like Silver Spring Networks and SmartSynch in the running, it could very well come out of the Smart Grid.

We'd also like to acknowledge our strategic partners: Vantage Communications, DEMO, Matter Network, and Fora.TV; and our sponsors: Accenture, Southern California Edison, Accel Partners, Mayfield Fund, Oracle Utilities, Schwartz Communications, Cisco Systems, CPower, CSC, S&C Electric Company, and KPMG.
VentureBeat is hosting GreenBeat, the seminal executive conference on the Smart Grid, on Nov. 18-19, featuring keynotes from Nobel Prize winner Al Gore and Kleiner Perkins' John Doerr. Register for your ticket today at GreenBeat2009.com.


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All-in-one TV service Sezmi lands $25M

There are a few words that when put together are music to my ears one of them being "all-in-one." Startup Sezmi has just landed $25 million in third round funding and is hoping consumers are interested in just that an all-in-one television service. As more and more companies begin to offer their own set-top boxes, the chances that consumers will bite are good.

Seizmi secured $33 million back in November 2008, equaling near $75 million in funding on its quest to provide a seamless set-top system to challenge both cable and television providers. The funding was provided by new strategic investor Legend Ventures, as well as existing investors Index Ventures, Morgenthaler Ventures, Omni Capital and TD Fund.

Integrating both hardware and software, Seizmi will offer packages that  include a set-top box that will receive over-the-air high-definition broadcast programming, as well as a DVR box. Through various undisclosed partnerships, Seizmi will provide free access to basic television channels such as ABC, NBC, Fox and YouTube as well as on-demand movies and television shows from studios such as Warner Brothers, Universal, 20th Century Fox and Paramount.

The receiver and DVR will be available to purchase or lease from "major retailers" in the next three months, but is being tested in the Los Angeles market as a pilot program. Customers will be able to test the system for free. There are plans to roll the package out to additional markets. The package price is still unknown at this point.

While similar to services like Netflix and Amazon, Seizmi wants to offer multiple content providers and an unique user experience. Sezmi's user interface focuses on recorded content and can be customized. Similar to a personal computer, the package will have log-in options for each user - allowing your preferences to be saved and launched immediately.


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Saturday, November 14, 2009

Crederity tells you who to trust on the web

Background checks are old hat, but Crederity wants to bring an easier, web-oriented approach to verifying that someone is trustworthy. In addition to its business tools, the New York company is also rolling out a way for individuals to create a single verified identity across the web a "seal of approval" that can be part of your identity on social networking services like Facebook, Twitter, and MySpace.

Crederity, based in New York and Bangalore India, has built a number of web tools that can plug-in to different websites and applications, making it easier and more affordable for companies to perform the equivalent of a background check. For example, if you're running a job site, or you're part of a company accepting online job applications, you can ask everyone to upload their credentials, and Crederity will verify that the information is correct, using public data sources and partner services. Beyond job sites, this could be useful in financial services (as a preliminary form of customer screening), on dating sites (so there's some assurance users aren't lying about themselves and don't have criminal records), and more.

For individuals, you can create an account on Crederity itself, and the company will give you seals that you can place on different social networking accounts. Crederity launched Twitter support in August and says it has verified the identity of 167 Twitter users, including actor Jim Carrey (note the little "verified" seal in his profile picture). Of course, Twitter provides its own "verified accounts" service, but it's focused (for now, at least) on celebrities, while Crederity can be used by anyone. Even if you're not super-famous, you may still want to make sure people aren't impersonating you, or ensure that business contacts feel comfortable dealing with you even if you're communicating through a Twitter account.

Crederity also just added similar support for MySpace accounts and has plans to add Facebook and LinkedIn.

Chief executive Rakesh Antala says the company has certified the identities of thousands of people, and has 75 business customers. He's raised less than a $1 million in funding, and is looking to raise a venture round.


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